![]() Red Coins in a Bottle (spawns on the structure at the bottom)Įarly releases of the game had the sun window to shine brighter when the camera was staring at the sun, while retail copies have the lightening effect reduced.The secret areas for both of Sirena Beach's secret Shines (spawns on the orange block after the sand blocks, at the corner of a melon block and brick for episode 2, and behind the regular Shine for episode 4).The secret area for The Secret of the Dirty Lake (spawns on a yellow block at the halfway point).However, for the following areas, it is impossible to get a 100-coin Shine due to a lack of coins either in the level itself or in the surrounding areas: Presumably for the sake of completeness and/or not crashing the game, every area in the game has data for a 100-coin Shine Sprite defined for where the Shine spawns if the 100th coin is collected there. The door does not work from any side and it looks different from the doors in the hotel in Sirena Beach.ġ00-coin Shine Sprite spawn spots There is a glitch in the game that allows Mario to reach the book, but there is no known way to get out of the structure afterward. The player can see it by turning the camera. Noki Bay book Ī book is found behind a door in some ruins-like structure in Episode 3 of Noki Bay. Within the game data is an unused camera behavior that suggests that the developers originally intended for a multiplayer mode to be in the game. Having trouble playing? Gallery SpaceWorld 2001 Įely-Mouth's stomach, which is unseen in the game. ![]() ![]() Trailer - Best Buy Turn On The Fun: Super Mario Sunshine Promo CD Play videoįile info Media:SMS Prerelease Trailer.ogv Blue Toad and a Pianta would have been on the pedestals. Instead of the runway being sunk, it would have been "leveled". Where the Gatekeeper is encountered in Delfino Airstrip, there would have floral-like pedestals surrounded by graffiti. There was also going to be a brown Pokey species, which was going to have white flowers, and black colored Piantas as well. There were some abandoned sprites as well, including Yoshi vomiting any water he may have swallowed. Whenever Yoshi got hungry he would always be colored green, instead of flicking colors in the final version. One other notable device that was a favorite was a water gun, but it was rejected due to controversy in the United States at the time. The FLUDD pack was actually Nintendo's third favorite choice, with many other forms of water-pump functionality suggested. The water meter was originally placed in the center of the "sun" life meter. Shine Sprites' design went through radical changes during the development.Īdditionally, Mario's life meter would simply be a sun with a number in the middle indicating his health. Gooper Blooper was going to be dark blue and fought on top of the bridges of Ricco Harbor instead of in the market and helicopter area. The build also reveals that humans were intended to be citizens of the plaza. It also appears that in the E3 2002 trailer, the giant Strollin' Stu and Dango would chase Mario around like a normal Strollin' Stu. The enemies were removed and the plaza was changed to one closer to the final by the next trailer. However, in trailers before release, it showed that there was going to be a different plaza (or a possible early Delfino Plaza), with a giant Strollin' Stu-like creature called "Hinokuri2" walking around the place, spawning Strollin' Stus (themselves having a design that looks similar to Hinokuri, additionally more closely resembling Goombas), with many other elements not seen in the final. In Super Mario Sunshine, Delfino Plaza is the main plaza of the game.
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